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Motion & effects / Animation engine

Anime.js

Coordinate custom animation with a programmable timeline.

Documentation reviewed

Source review

What this status means

Understand the resource

What it is.

Anime.js is a JavaScript animation engine with timelines, easings, SVG tools, scroll observation and draggable behavior. It is useful when the motion logic needs more explicit control than a single CSS transition.

When it is useful

Several elements need to animate in a coordinated, interruptible sequence.

A proposed application

Put it to work.

This example illustrates a possible use. The proposed workflow and expected result are separate from the bounded checks recorded below.

Try this

Animate a synthetic process diagram, expose pause behavior, and skip the sequence when reduced motion is requested.

Result to aim for

A maintainable animation sequence with documented states.

Before you start

What you need.

  • JavaScript integration and a measured motion/performance budget.

The practical boundaries

What to watch for.

  • Animation code can add main-thread work and conflict with framework updates.
  • An animation engine does not supply interaction semantics; keyboard access and focus remain application responsibilities.

Review record

What we could establish.

  • Public primary documentation and the bounded account-free checks below were reviewed. Anime.js 4.5.0 passed seven local checks covering object and DOM interpolation, sequencing, revert, empty targets and explicit pause. Default animation still ran under reduced motion.
Source coverage and runtime coverage are separate

The source-review notes describe documentation and identity. The account-free evaluation below records exactly which public interaction or local fixture was checked, what happened, and what remains untested.

Check current access, terms, licensing and data handling before using a resource with your own material.

Runtime and security evaluation

What the evaluation covers.

Bounded runtime checkedAccount-free ·

Anime.js 4.5.0 passed seven local checks covering object and DOM interpolation, sequencing, revert, empty targets and explicit pause. Default animation still ran under reduced motion.

Methods: Public HTTP response · Public browser sample · Local package fixture · Source review. A completed check covers the stated sample; it is not a safety certification.

Target
animejs
Version or capture
4.5.0
Integrity scope
sha512-NQimYX+lz8WaXonGS9zVVoviCIAjONeJayxacUditaivYLqyXgGjFKjuyl0aUUhFKm5MriX9ty1TGovNzoJQWA==

Test conditions

  • Chromium 155.0.8059.82 on Windows; fresh temporary profile and fresh account-free contexts.
  • Public HTTPS GET/HEAD requests only; telemetry/auth routes and WebSockets blocked. No account storage or credential environment variables.
  • Synthetic local inputs only. Package/skill source inspected before execution; no install lifecycle scripts run.
  • Local package/CSS browser fixtures block real network. Variate additionally uses Node filesystem permissions and a no-network preload.

Individual checks and observations

  1. Public document and DOM

    pass

    Public browser sample: Fresh Chromium GET, then inspect rendered controls after hydration delay

    Observed: HTTP 200; 11 captured button labels; 3 inputs; 6 canvases.

  2. Object interpolation

    pass

    Local package fixture: Seek a paused linear numeric animation at0/500/1000ms

    Observed: [0, 50, 100]

  3. Object revert

    pass

    Local package fixture: Revert the numeric animation and inspect original value

    Observed: {"x": 0}

  4. Timeline sequencing

    pass

    Local package fixture: Schedule two100ms animations and seek to150ms

    Observed: {"first": 100, "second": 100}

  5. DOM style interpolation

    pass

    Local package fixture: Seek a synthetic box to50% of transform/opacity animation

    Observed: {"transform": "matrix(1, 0, 0, 1, 50, 0)", "opacity": "0.625"}

  6. DOM cleanup

    pass

    Local package fixture: Revert DOM animation and inspect inline properties

    Observed: {"opacity": "0.25", "transform": ""}

  7. Empty-target handling

    pass

    Local package fixture: Construct and revert paused animation with an empty target list

    Observed: {"accepted": true}

  8. Motion preference and pause

    pass

    Local package fixture: Start synthetic default animation under reduced motion, then explicitly pause

    Observed: {"prefersReduced": true, "value": 11, "unchanged": true}

Security findings and boundaries

Passive inspection of the public response headers, requested hosts and the named browser sample. Also inspected pinned source and the specified synthetic fixture outputs. No active exploitation, authenticated permissions test or complete security audit.

Observed · caution

The animation engine does not choose the motion policy

The synthetic animation advanced while prefers-reduced-motion was reduce. Explicit pause stopped it; consumers must connect motion preferences to their own playback decisions.

Observed · info

Inspected package and isolated run

The pinned package declares no runtime dependencies; registry SHA512 matched. The synthetic browser fixture made zero outbound requests. This does not establish all possible package behavior.

Practical caveats

  • Use scopes/revert or equivalent lifecycle cleanup, wire reduced motion deliberately, and measure the real page on slower devices.
  • Pin and recheck the selected version or sample before adoption; the observations apply only to the scope and date shown.

What remains untested

  • No full engine audit, draggable/scroll/WebGL adapter test, framework lifecycle suite or physical-device performance measurement.
  • Fresh-browser restrictions can affect external assets and hydration. Initial failed selectors and limited probes remain in the evidence; they are not blanket product failures.

Security limits

  • No authenticated workspace, private content, production backend permissions or data-retention verification.
  • No full engine audit, draggable/scroll/WebGL adapter test, framework lifecycle suite or physical-device performance measurement.

Evaluation sources

  1. Primary public resource
  2. Exact evaluated registry archive

Download this evaluation record (JSON)

Follow the evidence

Sources and further reading.

  1. Primary product documentation
  2. Official repository documentation

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